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Latest Update: Jan 24, 2014 09:44 AM


Note from the Author:

Welcome to patch 5.4 everyone! This version is all about smoothing out the rough edges in xCT+. I've added some useful features too! When you want to filter out buff and debuffs, I added an option that will track all the buffs your character gets. You will then be able to select from a list which buffs you want to filter out! This feature will also work with your outgoing spells too!

I know a lot of you wanted frame positions so I made it my number one priority to get it into this version. What I have worked out amazingly well. Along the way I even fixed several bugs that I found relating to frame positions.

I've also done extensive work with test mode. It should not accurately display a demo of what your frames will look like in combat.

I hope you all enjoy xCT+ as much as I enjoyed working on it for you all! Expect many updates in the upcoming weeks addressing other issues that need to be taken care of :)

xCT+ is immensely based off the add-on xCT by braindump (aka Affli). It strives to be as minimalistic as possible while maintaining ease of use. That is why, introduced in version 3, you can now configure all settings while in-game.

Overall, xCT+ is a replacement for Blizzard’s scrolling combat text. It is superior to the default combat text because xCT+ organizes incoming healing, incoming damage, and outgoing damage/healing into their own frames.

For those that have used Affli’s xCT Add-On, xCT+ expands the functionality of its predecessor. New features include:

  • An In-Game Configuration Tool

  • Frames for tracking Criticals, Loot and Money, Spell Procs, Unit Power (Mana), and Class Combo Points

  • A grid when positioning the frames

  • Tons of new options and features

  • A redesigned Spell Merger for those Spammy Spells

  • Setting Profiles

  • And many more exciting new features!

Feel free to use the comments below for quick and dirty questions. If you think that you have a question that is more involved, feel free to head over to the support thread: http://www.tukui.org/forums/topic.php?id=25175
Creator/Author: Dandruff
Version: 3.6.1
Changelog: Click here to see the changes!
Compatible: 5.4.2
Last Download: Oct 02, 2014 12:18 PM
Downloads: 35604
(373 Ratings) 

Screenshot of the Addon:




Posted by: Asag  Posted on: Sep 17, 2014 08:30 PM

For some reason I cant change floating combat text font (numbers above monsters heads). I see all the fonts on list but I cant clikt them, the one chosen does not change. It was working yesterady, I did not instal other addons and now I cant change anymore.
Posted by: Dandruff  Posted on: Aug 23, 2014 08:24 AM

There is only one beta out right now. I am working on more features for WoD, but the addon is not going to be a rewrite (even tho it kinda needs it). I will be moving this upcoming week, so I probably wont expect to do much work on the addon. But I am planning on getting it done BEFORE WoD is officially released.
Posted by: Dandruff  Posted on: Jul 27, 2014 02:46 AM

I will be updating for WoD (working on it now), please PM for a copy.
Posted by: Mabb22  Posted on: Jul 26, 2014 05:01 PM

Is this addon going to be updated for WoD beta anytime soon ?
Posted by: Pixl  Posted on: May 12, 2014 08:19 AM

How do I go about getting rid of the asterisks that come before and after crits? Otherwise, awesome addon. Way prefered over MSBT and blizz stock.
Posted by: j0han  Posted on: Feb 17, 2014 11:21 PM

@Dandruff used the addon Dajova Shared Media worked like a charm! Thanks!
Posted by: Dandruff  Posted on: Feb 17, 2014 02:57 PM

@J0han You are going to want to look in the xCT+/media/media.lua file. Add a line like this:
LSM:Register("font", "In-Game Font Name", "Interface\\AddOns\\xCT+\\media\\MyNewFont.ttf")

If this doesn't work for you, just send me a PM and I'll get it sorted out. Thanks!
Posted by: j0han  Posted on: Feb 16, 2014 08:08 PM

How do we add fonts?
Posted by: Wik  Posted on: Dec 30, 2013 04:09 PM

Great addon :) love it. Thanks
Posted by: Ironballs  Posted on: Nov 28, 2013 02:19 PM

Copying profiles doesn't seem to copy frame positions. When I develop a frame layout on one character and copy its profile, everything except the frame location settings is copied.

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