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Read full article Back on WoW for MoP, streaming almost everytime I play here.
"If you never fail, you're not trying hard enough."Posted 1 year ago - #1
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read the post on PvP and well I pretty much agree with the guy on all points. I think some healers could be nerfed a bit more but healers like druid do need a small buff.
Posted 1 year ago - #2 -
I agree on it for the most part only i still enjoy the game, might be that because i still have my friends online everyday
Every man is the architect of his own fortune.Posted 1 year ago - #3 -
Pvp is hard for me :(
Posted 1 year ago - #4 -
Pat said:
read the post on PvP and well I pretty much agree with the guy on all points. I think some healers could be nerfed a bit more but healers like druid do need a small buff.Buff drood, nerf Hpal è_é
Btw, i agree with this PvP part"Yesterday is History, Today is a Gift, Tomorrow is Mystery"Posted 1 year ago - #5 -
Are you going to continue to work on Tukui, even if you don't play the game?
Posted 1 year ago - #6 -
meljen said:
Are you going to continue to work on Tukui, even if you don't play the game?he already does keep up with updating Tukui, don't worry, I think Tukz will keep going until WoW officially shuts down.
Posted 1 year ago - #7 -
Somewhat of a necro, but...
I kind of disagree with the post. Arena was added as an afterthought to the game, as well as things like resilience, the nerfs to crowd control (only one target for fear and banish, for instance), and the ridiculous diminishing returns. Asking to ban PvE gear and legendary weapons from arena is like asking to ban resilience gear from world PvP; and for PvP to have no effect on spells and talents used in PvE. Both worlds suffer from changes to the other.
It's kind of funny, though... because before resilience and arena, people didn't have too much of an issue with the state of PvP; I would even say a larger percentage of the WoW community took part in it back then. The most hardcore battlegrounds players raided for a gear advantage when the later tiers came out. People loved the game for what it was rather than complain about the imbalance one world brings to the other. Instead, Blizzard's admitted mistake in adding arena to the game (http://wow.joystiq.com/2009/11/13/blizzard-arenas-were-a-mistake/5) has greatly impacted how people view it.
But it's too late to remove something like that, as arena players make up a large part of the playerbase. The best solution would be to make rated servers for competitive arena and battlegrounds—arena players could have their way, and the majority of the community can enjoy WoW the way it was supposed to be.
Posted 1 year ago - #8 -
WoW, I seriously think you didn't read the post. A rated "real pvp" server only will solve nothing with exploits, balance, bugs, mmr abuse, win trading, force players to do pve, blizzard laziness reaction to pvp changes, etc.
Back on WoW for MoP, streaming almost everytime I play here.
"If you never fail, you're not trying hard enough."Posted 1 year ago - #9 -
No, I read it. :)
While I like the idea of separating PvE and PvP, it doesn't really fix everything. Some people even like the fact that they can get an edge on other players by also being a competitive raider.
But the bugs, the balance issues, the lack of timely fixes, the lack of content, and even resilience in open-world PvP... all are grievances of the PvE community too. Even the MMR abuse affected PvE players who play arena casually—they queue with their 2k rating and then they get stomped by glads in disguise. And most of these problems are a result of trying to keep the balance between both worlds. By putting each in their own world, it doesn't mean that they completely neglect one aspect of the game to favor another... just an emphasis on PvE or PvP, where they can balance the game in favor of the server type.
Posted 1 year ago - #10


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