I just purchased a Razer Nostromo for use in World of Warcraft, and I gotta say .... WOW !
I have actually been a clicker since the US Open beta stage of WoW and thought that habit was ingrained too much after over 7 years of playing, but I decided to give this a shot anyways.
I received the Nostromo on Saturday morning, and now, 48 hours later I am starting to get used to it. I have been running a few LFRs on my mage to try to get used to it before Raiding tonight and managed to pull 65k dps on Madness of deathwing as Arcane, so the DPS is getting there. Hereis a link to my Chars Armory.
It took me a while to set the Nostromo up, so I thought I would put up a quick guide on how I configured this to work with ElvUI.
Along with ElvUI, I also use ElvUI_Microbar and ElvUI_Classbar, so the layout shots include these addons, and both are available in the Addons section of this forum.
Step 1: The Nostromo itself
I decided to use 11 of the keys on the pad for spells themselves, and 4 of the keys for shift, ctrl, alt and tab. Tab is for tab-targetting (Duh!), alt and shift are for action-bar paging, and ctrl is for use in macros I normally use (if you hit the macro, it casts on your target, if you Ctrl and hit the macro, it casts on your focus (if you HAVE a focus.... if you dont have a focus, it sets your current target as the focus and casts the spell)
Here's my current layout (though I may switch the Alt and CTRL positions so that my AB Paginations are all close together:
As you can see from this, my keybinding layout is 2 rows of 4 and a row of 3 for a total of 11 spells. When I press shift, Iwant the pagination to swap to actionbar 2, and Alt switches to actionbar 3. This will give me a total of 33 spells per character to keybind on the Nostromo. Sufficient for my needs.
Now its time to set up my UI to a layout that works with the Nostromo and to configure my action bars to mimic this layout.
Step 2: Setting the layout to incorporate the Nostromo.
First of all I created a new character and did the usual ElVUI setup. I did it this way simply because I didnt want to screw about with my mage layout incase I wasnt ready to use the Nostromo by raid time, so wanted to leave it as normal until I was used to the Nostromo.
I created a Shammie (because it has a 'classbar') and got to work.
I use an Addon called IceHud to show my Health and mana in the centre of the screen, so I generally just keep my playerframe in the default position.
This allows me more room at the bottom of the screen for Target, TargetofTarget and Focus.
Here's the layout setup I chose:
As you can see, Icehud is enabled and showing my Health and Mana in the centre of the screen. Also, just above AB1 is the 'Classbar' which I moved using the 'ElvUI Classbar' addon.
ActionBars 1, 2 and 3 are 4*3 each and AB2 & AB3 are set off to the side of the screen. I will explain later why this is.
Here is the layout as it looks in-game:
I have kept my castbar and the target castbar showing just to ensure there are no overlaps in-game.
In order to set up my actionbars to exactly mimic the layout on the Nostromo, I set AB1, AB2 and AB3 to look like this:
Note that it is set to 11 buttons, and the anchor point is 'Top Left'. This will exactly mimic the layout of the nostromo.
Once you have AB 2 and 3 set the way you want AND you have placed the spells you require onto these actionbars, you can disable them. They will keep their layout AND keep the spells you have placed in them, even though they are disabled. Disabling them simply stops them from showing on their own, but the pagination over-rides this and shows the bars instead of AB1 when you press their modifier.
Apart from that, the layout of all 3 bars are the same.
At this point, you should drag all your Spells/Macros to the actionbar you wish to use them on.
Step 4: Setting the pagination of the ActionBars
I want to set up the pagination of the actionbars so I can actually SEE the spells I am casting. Eventually, I will no longer need this due to 'muscle memory', but initially I do.
Getting this to work is fairly straightforward. We just need to add 2 lines into the setup for ActionBar 1:
In the 'Action Paging' box for ActionBar 1, simply paste the following:
[mod:shift] 5; [mod:alt] 6;
Now, when you press and HOLD your 'shift' key (or the key mapped to this in the Nostromo Config Utility) AB1 will Change to AB 2. Alt swaps it to AB3.
Step 5: Keybinding
The good thing about this is that you only need to do it for AB1.
In the ElvUI panel, select 'Actionbars' and hit the 'Keybinding' button.
Now, simply hover over the buttons on AB1 and press the corresponding button on your Nostromo (if you make a mistake, simply right-click the AB button and it removes any binds)
Once you have done this for all 11 buttons on AB1, save the changes and you are good to go.
Here's how it looks on my mage at the minute:
AB1 swaps to AB2 and AB3 when I press the Shift or Alt on my nostromo, so I have 33 spells/trinkets/Pots bound. it is possible to bind MORE than this by using the thumb 'D-Pad' on the nostromo and mapping ctrl-alt and shift to here. That would give 52 keybinds in total, but it would be difficult (if not impossible) to mimic this using ElVUI's built in Actionbars and would require the use of either Bartender4 or Dominoes in order to have the extra bars needed for this.
AndyPosted 11 months ago - #1
very nice guide. I myself also use Nostromo, after being an avid clicker so I also did the same thing as far as bar setup until I built up the muscle memory.Posted 11 months ago - #2
I am using almost the exact same layout, only two differences are that I have "Tab" bound to button 15 and I use button 10 for jump. Nice little guide mate, good job.Posted 11 months ago - #3
I also have a Nostromo, but I never used it. :(
Let me think out loud my options since ElvUI 3.80 will reset some UI elements which I need to move back. I may as well change stuff more drastic.
A good choice to first try the Nostromo on arcane mage although it isn't a real stress test. Arcane mage isn't known for their many keybinds, especially not in PvE. I know this from first-hand experience since I was forced to play arcane in 4.2 (and therefore quit raiding on mage but that is a different story). Your armory shows your mage is PvE character. You also have a fire spec, your active spec. How did that go with Nostromo?
The problem I have on live AND in beta on my warlock (the character I'd like to play more in MoP) is I don't even have space to put all my spells on bars (excluding movement I have 36+ keybinds on live).
The Nostromo has 16 keys.
You use 01, 06, 11, 16 for ctrl/alt/tab/shift. Makes sense. That means you have 12 keys left.
To move you need at least 4 keys: strafe left, move forward, strafe right, and jump (some also prefer move backwards). That means you have 8 keys left.
Some of these keys are easier to use during movement (a combination of the keys mentioned above) than others. For example, it is physically impossible to use 15 (I suppose jump by default) + 16 (I guess would be alt) at the same time. I'd also say using 12, 13, 14 isn't viable during movement (assuming 07, 08, 09 for movement) so those are only for CDs.
So I wonder, 8 keybinds, isn't that a bit low?
Of course it is not 8. If you count the 3 modifiers it is 8 * 3 = 24; exactly the same as I have on my Naga (with one modifier), and far more than I have on my keyboard except that I only use 6 on my keyboard + one modifier.
What is better though: using combination of keybinds like shift + something, or using your modifier to switch to a completely different keybind setup? The latter would, in some classes (tho probably not arcane mage in PvE) mean you go back and forth a lot meaning you need 2 key presses in sequence to perform one action.
You said you were a clicker. Did you try the Naga? I have (and use) a Razer Naga. This provides 12 keybinds. Together with shift + Naga it provides 24 keybinds. Together with the 12+1 keybinds I use on my keyboard (which I can all use during movement except for one which brings up a secret of mana ring with buffs used before pull or after someone died; not best in PvP!) this is adequate. My rotation is on keyboard, and the stuff I have to use less often like CDs is on my Naga.
I'd love to use the Nostromo with the Naga but I don't see how it can compete with my keyboard (got a Blackwidow since last week), how it is better.
Does Nostromo have trouble with ghosting?
Maybe I should look into how other warlocks keybind. If there's any class which requires a lot of keybinds it is that one.Posted 11 months ago - #4
Ghosting: none at all. Perfect in that way.
Movement: theres a thumb pad for movement. Comes set up out of the box, and the diagonals on the thumbpad are basically pressing 2 buttons at once to move in a diagonal. So that still leaves 11 keys on the pad for keybinding. combined with the 2 modifiers for paging (i have it set up for shift and alt to page, that gives 33 possible keybinds per char. You could also set a 3rd keybind for alt, but I use that as a macro modifier to cast on my focus instead, so if you DONT use a modifier within macros, then you get 44 keybinds this way.
If you use ONLY your mouse for movement (instead of the thumbpad) and also set a key on the mouse for target switching, then you can get all 14 keys on the main pad for keybinds and use the thumbpad for your modifiers, giving 42 keybinds, or 56 if you use 3 modifiers for paging.
You are going to be limited if you use 4 keys on the pad for movement rather than the thumbpad.... The thumbpad takes a bit of getting used to, but is fine after a few days.
This way, you can use every key on the main pad whilst moving.
SO:: 11 keybinds on the main Actionbar. 2 modifiers: ctrl and shift (set up in the nostromo software to be buttons 5 and 11) is what I use for that.
Pressing shift (Nostromo 5) brings up AB2, and then pressing any button on the nostromo main pad casts the relevant spell ON AB2.
Having 2 keypresses in sequence doesnt slow you at all due to the responsiveness of the nostromo tbh.
For the fire mage, it is excellent... dont forget I have 13 binds per page, so almost every spell I use in standartd gameplay is on the one page.
The only other ones (invis, iceblock etc... mainly defensive CDs are on a second page.)
This is the same for almost every class.... very few classes would need more than 13 buttons in their main rotation. Only one that I play even comes close, and thats my blood DK for tanking.... a LOT of stuff to use there......
Things like buffs and foods etc can either be clicks on the spare ABs, or binds on your naga. You dont use them in combat much, so not really necessary for binding on the nostromo.
I also use it on my warlock.
I will get some screencaps and add them here so you see my layout for firemage and lock.Posted 11 months ago - #5
ok... Heres the layouts/Keybindings I use:
1: Fire spec Mage
Please note, AB 2 and AB3 arent normally visible. I enabled them in order to set the layout and to put the spells in place, then disabled them. They still show with the modifiers this way, but NOT where they are sitting at the minute..... they show instead of AB1, in the same spot.
The ActionBar layout is set up to look EXACTLY like the nostromo, except the 3 keys on the left ( buttons 1, 6 and 11) arent there because they are used for targetting, shift and alt. Shift (nostromo key 6 ) replaces AB1 with AB2, and alt (nOSTROMO KEY 11) replaces AB1 with AB3.
As you can see, there is rarely any need to change to the other Action bars, and if I do, it is instant.
2. Warlock Destro spec:
Exact same layout as my mage, and still run out of spells to bind ;)
I COULD put my demon summon spells there, but am happy to click the AB for them as they are rarely used. I DO however have felhound summon on my demo setup for switching.
I would also like to point out that the ABs page when you press the modifiers, but swap back immediately to AB1 when you release the modifiers, so this isnt as cumbersome as using the mousewheel to page, as that way you have to page back again.....Posted 11 months ago - #6
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