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This will be more or less what unitframes will look like for Pet Battles for both UI. We are still working on them at the moment.
Back on WoW for MoP, streaming almost everytime I play here.
"If you never fail, you're not trying hard enough."Posted 10 months ago - #1
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The numbers in the corner need to be bigger :)
And the statusbar should be lined up with the bottom if the icon, with the space between the adjusted
I don't suffer from insanity, I enjoy it.Posted 10 months ago - #2 -
Posted 10 months ago - #3
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that looks really awesome ! again great job guys, you rock !
13:40:26 ‹Elv› I kissed a boy, and I liiiked it
10:39:13 ‹tSgt› then give me your ass i give you mine
13:53:27 ‹Sgt› Because i like deep thingsPosted 10 months ago - #4 -
Time to get the battles on.
Posted 10 months ago - #5 -
Ok, added the xp bar and uploaded to git. This is how at the moment the battle UI look like:
Its available on Dev git and is pet battle is now playable, but there is still some little work to do. And I'll do it later, need some sleep!
Feel free to test and give us feedback!
Back on WoW for MoP, streaming almost everytime I play here.
"If you never fail, you're not trying hard enough."Posted 10 months ago - #6 -
Elv, any hope of a xp-bar?
Also, using the latest beta build (the one posted 12-07-14 07:08) and while I'm in pet battle, it hides my Bar1 but still shows me additional bars (3 through 6) which I have on mouseover normally). Kind of annoying as my Bar3 and Bar4 overlap the petabar.
Posted 10 months ago - #7 -
Trokko said:
Elv, any hope of a xp-bar?Also, using the latest beta build (the one posted 12-07-14 07:08) and while I'm in pet battle, it hides my Bar1 but still shows me additional bars (3 through 6) which I have on mouseover normally). Kind of annoying as my Bar3 and Bar4 overlap the petabar.
Uhm the XP bar is untouched in ElvUI atm
:)Posted 10 months ago - #8 -
Smexy so far : )
Posted 10 months ago - #12 -
Posted 10 months ago - #13
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Tooltips are missing the "up arrow" and "down arrow" textures, originally located just to the left of "Vs. TypeIcon Type".
Those 2 textures are getting stripped by this line
PetJournalPrimaryAbilityTooltip:StripTextures()
Posted 10 months ago - #14 -
I noticed something strange. Seems that multiple pets on the enemy side gets messed up, and so one of them gets anchored to your own frame.

I noticed that defeating the first of that NPCs pets made a pet health bar appear on my main pet frame. After defeating the 2nd of her pets the health bar disappeared but the cross appeared instead as shown in the screenshot above.
The NPC had 3 pets total but only 2 pets are shown on her side (since one of them are shown on top of my main pet frame).This was with ElvUI but since Elv uses the same code I suspect this will be an issue with Tukui aswell. Can you confirm this Tukz?
Posted 10 months ago - #17 -
This is already fixed on Tukui since yesterday, Elv probably didnt took my latest codes.
http://www.tukui.org/beta/?a=commitdiff&p=Tukui-Beta&h=5fc19c12dec1373d0e47dd14836ea11ff572fb4f
Back on WoW for MoP, streaming almost everytime I play here.
"If you never fail, you're not trying hard enough."Posted 10 months ago - #18 -
Ahh ok. Glad that it's fixed :)
Posted 10 months ago - #19 -
Ive made some little tweak today to Pet Battle UI. Also added speed indicators, which was the only part we didnt had implemented. Pet Battle UI is now 100% complete, at least I Hope... i Think I already said that yesterday and it wasn't. It also updated on download page for @everyone to test.
Back on WoW for MoP, streaming almost everytime I play here.
"If you never fail, you're not trying hard enough."Posted 10 months ago - #20 -
Tukz, the little icon that says 1 turns should be 1 turn, unless it's something on Blizzards end @_@
Posted 10 months ago - #21 -
Is it just me or does the position of the pet buffs / debuffs seem rather random?
They don't seem to be aligned to anything specific and the large gap between them just makes it look a bit weird.Any way to have buffs be aligned to bottomleft of the health frame and debuffs be aligned to bottomright?
I should probably try some battles with default UI to see how blizzard made it look by default.
Posted 10 months ago - #23 -
Tukz said:
Duration is set from Blizzard standard UI. We just moved them inside the icon.ah, okay so it's Blizzard being bad at grammar this time :P
Posted 10 months ago - #24 -
Blazeflack said:
I should probably try some battles with default UI to see how blizzard made it look by default.I think mimicking those positions would be alright, since we're already used to having debuffs placed below buffs.
Posted 10 months ago - #25 -
Blazeflack said:
Blazeflack said:
I should probably try some battles with default UI to see how blizzard made it look by default.I think mimicking those positions would be alright, since we're already used to having debuffs placed below buffs.
We didnt edited the position of buffs and debuffs so it should be the same as default ui.
Back on WoW for MoP, streaming almost everytime I play here.
"If you never fail, you're not trying hard enough."Posted 10 months ago - #26 -
I see. I wonder what is causing that huge gap then. Perhaps the various buffs / debuffs have static positions, by blizzard design, instead of adjusting dynamically.
Will do some more tests later. Currently in the middle of cleaning my keyboard, all my buttons have been pulled out. Using screen keyboard while buttons are drying.
Posted 10 months ago - #27 -
ok there is indeed a bug with buffs/debuffs, gonna try to fix it in the next coming hours or tomorrow. If Blizzard fix the pets dying instantly one day...
Back on WoW for MoP, streaming almost everytime I play here.
"If you never fail, you're not trying hard enough."Posted 10 months ago - #28 -
Good work Tukz. Just got my buttons placed correctly. I forgot where half of them were supposed to go so I had to google for a danish keyboard layout, lol.
Posted 10 months ago - #30


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