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Hello
is it possible to make this add on to your colors and borders?
that would be really cool
thank you

http://www.wowinterface.com/downloads/info18169-Release+2.6.html
Posted 2 years ago - #1
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+1 for this, altho i tryed to do this myself all of the borders etc are set in xml wich i have no knowledge of
Every man is the architect of his own fortune.Posted 2 years ago - #2 -
would love to have that skinned, too. It's a very usefull addon for firemages
Posted 2 years ago - #3 -
Like that?

Edit: Forgot the link ;)
http://dl.dropbox.com/u/10445365/Tukui_CombustionHelper.zipPosted 2 years ago - #4 -
Lol thank you syne you made my day)
Every man is the architect of his own fortune.Posted 2 years ago - #5 -
Oh yhea just like that, it looks great!
Thanks so much syne 8]Posted 2 years ago - #6 -
thats perfect
thanks syne
Posted 2 years ago - #7 -
You need to adjust the scale in the ingame options.
I've seen in one of Jasje's screenshots that the borders aren't pixelperfect.Posted 2 years ago - #8 -
Syne could you sheath some light on how you skinned it, come's in handy when there are updates
Every man is the architect of his own fortune.Posted 2 years ago - #9 -
Very simple.
In the CombustionHelper.xml
<TitleRegion setAllPoints="true" /> <Backdrop bgFile="Interface\AddOns\Tukui\media\textures\blank" edgeFile="Interface\AddOns\Tukui\media\textures\blank" tile="true"> --> changed the textures to the Tukui ones <BackgroundInsets> <AbsInset left="-1" right="-1" top="-1" bottom="-1" /> --> changet all insets to -1 (like in the CreatePanel function) </BackgroundInsets> <TileSize> <AbsValue val="16" /> </TileSize> <EdgeSize> <AbsValue val="1" /> </EdgeSize> <Color r="0.02" g="0.02" b="0.02" /> --> my tukui backgroundcolor <BorderColor r="0.2" g="0.2" b="0.2" /> --> my tukui bordercolor (I wasn't sure how to take the color from the media.lua in an xml file :D) </Backdrop> --> and in the rest of the file I used font="Interface\Addons\Tukui\media\fonts\uf_font.ttf" as fontand in the CombustionHelper.lua
-------------------------------- -- Background colors settings if (LBTime == 1) and (FFBTime == 1) and (IgnTime == 1) and (PyroTime == 1) and (CombustionUp == 1) then CombustionFrame:SetBackdropBorderColor(0,0.7,0) --Green background for frame when dots and combustion are up --> changed the background recoloring to border recoloring elseif (LBTime == 1) and (FFBTime == 1) and (IgnTime == 1) and (PyroTime == 1) and (ImpactUp == 1) and (CombustionUp == 0) --Yellow background for frame when dots and Impact are up then CombustionFrame:SetBackdropBorderColor(1,0.82,0.5) --> changed the background recoloring to border recoloring else CombustionFrame:SetBackdropBorderColor(0.2, 0.2, 0.2) --> set the default color to my tukui bordercolor end --------------------------------Thats all :)
Posted 2 years ago - #10 -
idd thats easy, thanks for sharing
for people wanting this to add
## Dependencies: Tukui
to the tocEvery man is the architect of his own fortune.Posted 2 years ago - #11 -
You need to adjust the scale in the ingame options of combustion helper.
Posted 2 years ago - #13 -
I've tried that, but it doesn't adjust the width/thickness of the borders -- it's only adjusting the overall size of the pane in general. That's the smallest I can make the pane with the scaling option, and increasing the size doesn't get me anywhere either :(
Edit: Fixed it -- Here is the workaround that I used just incase someone else encounters this simple little issue. I guess I should have tinkered just a bit longer. Now to find somewhere to actually place the frame.
New Border<EdgeSize> <AbsValue val="1" /> </EdgeSize>to
<EdgeSize> <AbsValue val=".5" /> </EdgeSize>Posted 2 years ago - #14 -

Useing Elv UI.Posted 2 years ago - #15 -
Elv doesn't have uf_font.ttf in his font folder.
Replace every
Interface\Addons\Tukui\media\fonts\uf_font.ttf
with
Interface\Addons\Tukui\media\fonts\Myriad.ttf
in the CombustionHelper.xmlPosted 2 years ago - #16 -
Thanks
Posted 2 years ago - #17 -
so is there anyway to not have borders go retarded if you scale the frame up? minimum size is for people with amazing eyes
Posted 2 years ago - #18 -
im having issue's with the borders to, got a scale now that works and isnt to big though
Every man is the architect of his own fortune.Posted 2 years ago - #19 -
what scale are you using?
Posted 2 years ago - #20 -
Jaxo said:
what scale are you using?in SavedVariables
combulock = true combuffb = false combuautohide = 3 combuimpact = false combuscale = 1.389999985694885 combubeforefade = 15 combuafterfade = 15 combufadeoutspeed = 2 combufadeinspeed = 2 combuwaitfade = 86 combufadealpha = 0 combubartimers = true combubarwidth = 24 combured = 0 combugreen = 0.5 combublue = 0.8 combuopacity = 1 combucrit = false comburefreshmode = true combureport = true combureportvalue = 0 combureportthreshold = false combureportpyro = true
Every man is the architect of his own fortune.Posted 2 years ago - #21 -
thanks :], hopfully someone can figure out how to make it so you don't have to have to scale it to 1 for pixel perfect border
Posted 2 years ago - #22 -
Is it possible to have this skin upgraded for new Elv's UI? When I install it i get the "dependency" error, because it's linked to TukUI and not ElvUI.
Posted 2 years ago - #23 -
Trih said:
Is it possible to have this skin upgraded for new Elv's UI? When I install it i get the "dependency" error, because it's linked to TukUI and not ElvUI.just scroll up a bit: http://www.tukui.org/v2/forums/topic.php?id=4357#post-47941
Posted 2 years ago - #24 -
JohnDoe03 said:
just scroll up a bit: http://www.tukui.org/v2/forums/topic.php?id=4357#post-47941I've read that, but it was 2 months ago when Elv didn't have his own UI code and that was just a font missing. Now the dependancy from Tuk in the addon list is the problem :)
Posted 2 years ago - #25 -
The new Elv uses the Blizzard blank texture so I'm not sure i that will work but try it out, this is what I would change it to.
<TitleRegion setAllPoints="true" /> <Backdrop bgFile="Interface\BUTTONS\WHITE8X8" edgeFile="Interface\BUTTONS\WHITE8X8" tile="true"> --> changed the textures to the ElvUI ones <BackgroundInsets> <AbsInset left="-1" right="-1" top="-1" bottom="-1" /> --> changet all insets to -1 (like in the CreatePanel function) </BackgroundInsets> <TileSize> <AbsValue val="16" /> </TileSize> <EdgeSize> <AbsValue val="1" /> </EdgeSize> <Color r="0.02" g="0.02" b="0.02" /> --> my tukui backgroundcolor <BorderColor r="0.2" g="0.2" b="0.2" /> --> my tukui bordercolor (I wasn't sure how to take the color from the media.lua in an xml file :D) </Backdrop> --> and in the rest of the file I used font="Interface\Addons\ElvUI\media\fonts\-thefont-" as fontPosted 2 years ago - #26 -
Note that in 13.01, tukz changed the path of the font from "media" to "medias" so fix your .xml and .lua file accordingly.
Posted 2 years ago - #27 -
Not sure if im Doing anything wrong, but when im posting the scripts the addon is just dissapears, using Elv'ui, and ive used the new once to use in Elv (sry for bad english)
Posted 2 years ago - #28 -
Heya,
I've been using this code now, but since the latest I'm having problems with the LB trackings. I've used the code mentioned above on my TukUI

Can anyone help me fix the tracker layout?
Posted 2 years ago - #29 -
I was desperate for this addon reskinned and finally found it ^^.
I downloaded it and extracted into /addons files, I did change the path from media to media's and I adjusted the font types to the font I liked.
Now it does show the whole addon, except the 3 lb trackers, but when I tried it out it wouldn't track anything :/ It's just stood on my screen being all fancy but not tracking my ignites/lb's/pyro dots.It also shows my frostfireball stuff while I dont got the ffb glyph equiped.. therefore it shouldn't be on the addon :S
Any help ?:P
Posted 2 years ago - #30


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