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Disable Tukui Minimap

Change your plugins name to TukuiAlhanaUISexymap.toc, TukuiAlhanaUISexymap.lua and see what happens... This way you make sure the plugin is loaded after Tukui, and can adjust the created minimap stuff. This worked for me.... you could also adress in the same little plugin the datatext problems your ...

Disable Tukui Minimap

https://www.tukui.org/screenshots/Maximvs/1505240466-tukuiandsexymap.jpg loaded my TukuiModifcation plugin, replaced the code in lua file TukuiModifcation01.lua with the small piece of code above, then loaded Tukui and this small addon. https://www.tukui.org/addons.php?id=30 https://www.tukui.org/s...

Disable Tukui Minimap

I found the problem: adjust your datatext code with this: local SetData = function(self, object) -- Disable the old data text in use if self.Data then RemoveData(self) end local Panels = T["Panels"] -- Set the new data text self.Data = object self.Data:Enable() self.Data.Text:Point("RIGHT", self, 0,...

Disable Tukui Minimap

With Tukui loaded and just the next piece of code (not any other addons) it works perfect. local T, C, L = Tukui:unpack() if IsAddOnLoaded('SexyMap')then T.Maps.Minimap.Enable = function() end function GetMinimapShape() return "ROUND" end end what errors do you get when using this? Does your UI star...

Disable Tukui Minimap

I'm not entirely sure but the standard buff and debuff frames are anchored to it too. If you want your edit to work with a different addon why not create a piece of code with If loaded = IsAddOnLoaded("name") then Adjust stuff end Only then hiding the minimap, panels, adjusting anchors for buffs and...

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