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Classic wow

#1
This is a list of blizzard classic features, that aren’t bugs.

https://us.forums.blizzard.com/en/wow/t ... ist/175887

The nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended.

The following is a list of commonly-reported gameplay in WoW Classic that is not actually a bug, and is working as we expect it to:
  • Tauren’s hitboxes and their melee reach is slightly larger than other races.
  • Being critically struck while using /sit to sit does not cause abilities like Enrage, Blood Craze, and Reckoning to activate.
  • Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)
  • Warrior health Regeneration is working at the expected rate.
  • Quests objectives and points of interests are not tracked on the map or minimap.
  • Completed quests are marked on the minimap with a dot. (and not a “?”)
  • Feared players and NPCs run fast.
  • Standing on top of other players while facing away allows spells and attacks to be used.
  • Creature respawn rates are much slower than in Battle for Azeroth.
  • NPCs which offer multiple quests may inconsistently display them as a dot or a “!” on the available quests list. They were inconsistent in 1.12, and we’ve reproduced the exact inconsistency they had back then.
  • Quests that are too low level for do not show up as a “!” in the game world.
  • Available quests do not display a “!” on the minimap.
  • On level up, the message: “Your skill in Protection increased to 15” was added in 1.12.1, and we’re intending to keep that.
  • You are unable to Polymorph enemy targets that are tapped by players with whom you are not grouped.
  • At all levels of player characters and enemies, aggro radius is set to the intended distance.
  • Long quest objectives don’t have text wrapping.
  • Fall damage is equivalent to expected and verified values.
  • Broadcast text can be seen multiple times if multiple players interact with the same NPC.
  • WANTED signs do not have “!”, and are also not highlighted.
  • Player characters do not animate when looting/interacting with quest objects (e.g. collecting pumpkins).
  • Gnomes and Taurens are the correct size.
  • “Melee leeway” is working as intended in both PvE and PvP.
  • Cone of Cold is behaving consistently with the reference client.
  • Arcane Missiles does not put the caster in combat .
  • A Hunter’s Frost Trap ground effect will break Rogues out of stealth.
  • The Berserking Troll racial ability is behaving as expected and matches the reference client.
  • The pet that a Warlock has when initially logging into the game world does not restore a Soul Shard when dismissed by taking a flight path or moving out of range.
  • The trigger range on Hunter’s traps are reduced by Stealth when the stealthed player is a similar or higher level than the Hunter.
  • Soul Link cannot be dispelled by dispelling the Warlock’s pet.
  • A Warlock’s Succubus and Felhunter pet cannot cast spells if they are out of line of sight of the target.
  • Manually cancelling Stealth after using Vanish will remove the Vanish buff as well as the Stealth buff.
  • Escape Artist has a very small chance to fail when used to escape an effect that has a decreased chance to be dispelled (e.g. a Rogue’s Vile Poisons talent).
  • Rogues are not broken out of stealth by Blizzard until they take damage.
  • Taunting Hunter pets that are set to Aggressive or Defensive mode will cause them to attack the taunting player.
Hunter concerns:
  • Hunter “dead zone” is working as expected and is consistent with the Reference Client
  • A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff
  • A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client
  • Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.
  • Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities
  • Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns
  • A Hunter’s Frost Trap ground effect will break players out of stealth
I always recommend backing up your WTF folder - where your profiles/settings for all addons, including ElvUI are stored.

Classic wow

#3
Castbar - there is no enemy castbars in classic wow. If you target yourself, you can see the target castbar, but there isn’t the framework for an enemy castbars. There are addons that can add one, they use the combat log to know when it starts and make an estimate to how long the cast will go for. It doesn’t take into account spell ranks and isn’t accurate.
I always recommend backing up your WTF folder - where your profiles/settings for all addons, including ElvUI are stored.

Classic wow

#4
Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)

That is super dumb, i mean its soooo much easier to look at the quests on the right aide always open than have to flip through the quest log everytime, even if it opens during progress...soo dumb

Are there any addons that can override that?

Classic wow

#5
Botanica wrote:
Thu Aug 15, 2019 9:03 pm
Castbar - there is no enemy castbars in classic wow. If you target yourself, you can see the target castbar, but there isn’t the framework for an enemy castbars. There are addons that can add one, they use the combat log to know when it starts and make an estimate to how long the cast will go for. It doesn’t take into account spell ranks and isn’t accurate.
TukUI is doing a nice job with nameplate castbars and debuff timers. I doubt anyone is too worried about accuracy when having something good enough is better than having nothing at all.

Many addons in vanilla were taking a swag via the combat log to provide players more information than the UI provided. It pains me to see ElvUI is not on board right now, but here's to hoping it comes around.

Classic wow

#6
mjhenson9 wrote:
Tue Aug 27, 2019 4:34 pm
Botanica wrote:
Thu Aug 15, 2019 9:03 pm
Castbar - there is no enemy castbars in classic wow. If you target yourself, you can see the target castbar, but there isn’t the framework for an enemy castbars. There are addons that can add one, they use the combat log to know when it starts and make an estimate to how long the cast will go for. It doesn’t take into account spell ranks and isn’t accurate.
TukUI is doing a nice job with nameplate castbars and debuff timers. I doubt anyone is too worried about accuracy when having something good enough is better than having nothing at all.

Many addons in vanilla were taking a swag via the combat log to provide players more information than the UI provided. It pains me to see ElvUI is not on board right now, but here's to hoping it comes around.
viewtopic.php?f=40&t=6834
I always recommend backing up your WTF folder - where your profiles/settings for all addons, including ElvUI are stored.

Classic wow

#8
VORTEX wrote:
Tue Aug 27, 2019 12:35 pm
Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)

That is super dumb, i mean its soooo much easier to look at the quests on the right aide always open than have to flip through the quest log everytime, even if it opens during progress...soo dumb

Are there any addons that can override that?
Maybe just play retail?

Classic wow

#10
sloppiejoe wrote:
Thu Aug 29, 2019 4:36 pm
VORTEX wrote:
Tue Aug 27, 2019 12:35 pm
Using the “Automatic Quest Tracking” option does not auto-track newly accepted quests. (It instead will start to track an existing quest once progress towards an objective is started.)

That is super dumb, i mean its soooo much easier to look at the quests on the right aide always open than have to flip through the quest log everytime, even if it opens during progress...soo dumb

Are there any addons that can override that?
Maybe just play retail?
Going to say this right now. Don't bring that mentality here. We support both Retail and Classic.

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