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11.11 Backdrop Texture

Indeed, I have noticed this difference as well.
To Explain a little further: Prior to the update, if we use class color backdrop for the Unitframes, the colors are vibrant, respective to the class and texture used.
Now with the update, the colors are very subdued and somewhat difficult to differentiate between current health and health lost.
Here is an example. The color is dark/muddy.
Any assistance would be greatly appreciated.
The Ears are not handlebars!

11.11 Backdrop Texture

mynameisforeal wrote:
Sat May 18, 2019 2:36 am
Unit Frames > General Options > Colors > Health > Health Backdrop Multiplier
I set it to 1 and that appears to have the same look as previous versions
I can't even set it up to 1, max is 0.75, and this problem also happens with cast bars and aura colors... where can i download previous version?!

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